ImTechSkills

Immersive Technology
Skills Training

Website Under Construction

Training Wind Turbine Engineers using Virtual Reality Training Experiences

Project Definitions

Immersive Technologies

Refers to new ways of creating, displaying and interacting with computer-generated applications, content, and objects to give the user the experience of being immersed into a simulated environment for work or recreation purposes.

Stimulated Learning

Uses 3D projections and images to visualise 2D drawings and diagrams.

Augmented Reality (AR)

Superimposes computer-generated media, such as images, text and videos, into a user’s view of the real world.
Examples are how the cameras in mobile phones and tablets can be used to view an object, then the AR experience adds a digital tag or description, which is shown only on the mobile phone or tablet.

Mixed Reality (MR)

Considered as a subcategory of AR. Real-world objects are displayed on screen with digital overlays of information. The overlays allow for real-time interactions with the objects.
The Microsoft HoloLens eyewear device is an example of an MR device.

Virtual Reality (VR)

Simulates a 3D environment (office, classroom, construction site, work location, laboratory) whereby the user dons a VR Headset and is visually immersed in the simulated work environment. They can then interact fully with all objects shown in the simulated workspace, such as tools, and machinery, in a virtual way.

Examples of VR headsets include META/Oculus Quest2, HTC Vive, PICO 4, and Valve Index.